For parents and teachers

Everything worth knowing before handing a device to a child: how Roko is built, what data it keeps and how to get the most out of it.

Getting started in two minutes

  1. Download Roko and open it yourself, not the child: the welcome is meant for the adult.
  2. Create a profile: choose the age range, a companion and a nickname from the list. Nothing to type.
  3. If the child already plays, say so when creating the profile and Roko will run a short check to start at their level.
  4. Hand over the device. Learn, Challenges, Play and Me are one tap from the home screen.

Safety: what is there and what is not

Ads
None
Chat, friends or messages
Do not exist
Public leaderboards
Do not exist
In-app purchases
None
Links the child can open
None: all behind the parental gate
Internet for the child
Not needed and not used
Device permissions
Notifications only, if you accept them (asked once)

The Parents' Area

It is the adults-only part of the app. To get in you solve a sum and drag the answer: a young child cannot solve it and an older one would have to cheat on purpose.

From there you can:

  • Create, edit or delete profiles (up to 4).
  • See each child's progress report.
  • Create or close the account that keeps progress in the cloud.
  • Change settings: sound, language, anonymous statistics and the detailed log.
  • Delete one profile or all data.

What data Roko keeps

In short: the minimum for the app to work. The full detail is in the privacy notice.

Real name, birth date, photo, voice or location
Never
Nickname from a list, age range and progress
Yes, on your device
Cloud copy
Anonymous without an account (deleted after 90 days without use); with an account, while it exists
Usage statistics
Anonymous and can be turned off
Detailed activity log
Off unless you turn it on
Third-party analytics or advertising
None

What to expect at each age

Every child goes at their own pace: if something is hard, Roko reviews it later without punishing them.

  • Ages 3–4: free play with the board and pieces, with voice. The goal is for the board to feel familiar, not to play full games.
  • Ages 5–6: how each piece moves and first captures, with very guided minigames.
  • Ages 7–8: check, checkmate and first full games against friendly opponents.
  • Ages 9–12: tactics, openings and endgames, harder puzzles and demanding opponents.

Tips for learning (and enjoying it)

  • Short sessions: 10–15 minutes go further than a whole afternoon.
  • Play with them on a real board now and then: what they learn in the app sticks much better.
  • Celebrate effort, not just wins. Losing to an opponent is part of learning.
  • Let them make mistakes: Roko's hints are designed to help them find the move, not give it away.
  • If they get frustrated, switch to a minigame. Coming back tomorrow beats forcing it today.

For teachers

Roko can be used in class without an account: no emails or names, only nicknames from a list, and the anonymous copy deletes itself after 90 days without use. Each tablet supports up to 4 profiles.

If you want to use it at your school or have ideas for the classroom, write to us from support with the "Schools and teachers" topic.