For parents and teachers
Everything worth knowing before handing a device to a child: how Roko is built, what data it keeps and how to get the most out of it.
Getting started in two minutes
- Download Roko and open it yourself, not the child: the welcome is meant for the adult.
- Create a profile: choose the age range, a companion and a nickname from the list. Nothing to type.
- If the child already plays, say so when creating the profile and Roko will run a short check to start at their level.
- Hand over the device. Learn, Challenges, Play and Me are one tap from the home screen.
Safety: what is there and what is not
- Ads
- None
- Chat, friends or messages
- Do not exist
- Public leaderboards
- Do not exist
- In-app purchases
- None
- Links the child can open
- None: all behind the parental gate
- Internet for the child
- Not needed and not used
- Device permissions
- Notifications only, if you accept them (asked once)
The Parents' Area
It is the adults-only part of the app. To get in you solve a sum and drag the answer: a young child cannot solve it and an older one would have to cheat on purpose.
From there you can:
- Create, edit or delete profiles (up to 4).
- See each child's progress report.
- Create or close the account that keeps progress in the cloud.
- Change settings: sound, language, anonymous statistics and the detailed log.
- Delete one profile or all data.
What data Roko keeps
In short: the minimum for the app to work. The full detail is in the privacy notice.
- Real name, birth date, photo, voice or location
- Never
- Nickname from a list, age range and progress
- Yes, on your device
- Cloud copy
- Anonymous without an account (deleted after 90 days without use); with an account, while it exists
- Usage statistics
- Anonymous and can be turned off
- Detailed activity log
- Off unless you turn it on
- Third-party analytics or advertising
- None
What to expect at each age
Every child goes at their own pace: if something is hard, Roko reviews it later without punishing them.
- Ages 3–4: free play with the board and pieces, with voice. The goal is for the board to feel familiar, not to play full games.
- Ages 5–6: how each piece moves and first captures, with very guided minigames.
- Ages 7–8: check, checkmate and first full games against friendly opponents.
- Ages 9–12: tactics, openings and endgames, harder puzzles and demanding opponents.
Tips for learning (and enjoying it)
- Short sessions: 10–15 minutes go further than a whole afternoon.
- Play with them on a real board now and then: what they learn in the app sticks much better.
- Celebrate effort, not just wins. Losing to an opponent is part of learning.
- Let them make mistakes: Roko's hints are designed to help them find the move, not give it away.
- If they get frustrated, switch to a minigame. Coming back tomorrow beats forcing it today.
For teachers
Roko can be used in class without an account: no emails or names, only nicknames from a list, and the anonymous copy deletes itself after 90 days without use. Each tablet supports up to 4 profiles.
If you want to use it at your school or have ideas for the classroom, write to us from support with the "Schools and teachers" topic.
